That to me is the essence of theme park design, and it's why most theme park games have always fallen a little short in my eyes. It's a neatly thematic solution to a very practical problem, and indicative of the lengths that Disney's imagineers will go to to ensure that their park's spell is never broken. It's a wonderful scene-setting moment, full of deliciously creepy ambience, but really that whole sequence serves one purpose alone: to distract you while the elevator floor you're standing on creaks and groans its way out of the mansion facade (built way before Disney knew what the final ride would entail), and into the far more spacious main show building, tucked safely out of sight behind a hill.
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